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In this section you will read how to achieve these aerobatic manouveres consistently and safely.

Elevator
Harrier
Prophang
Torque Roll
Waterfall
Blender
Wall

 

Flyers' Hints and Tips

THE ELEVATOR

The elevator is a good place to start because it is quite simple to perform and really get the whole ethos of 3D flying across. Put simply this move will involve the model decending almost vertically with as little forward motion as possible hence the name the elevator.

Setup

Your model will need to have a relatively aft C of G with relatively large control throws. Some models will perform this better than others and it is all really down to the overall wing loading of the model i.e. size versus weight. A large dimater prop with low pitch is also a big help to keep air flowing overthe those surfaces. This is appliacable to all 3D flying.

  


Execution

In you first practice runs it is a good idea to gain a reasonable altitude. Remember you are used to “flying” your model and as such watching your model descend vertically is somewhat unnerving the first time around. OK so to enter the move we point into wind and cut the throttle to idle, allow for the model to slow up considerably and at the point where the model will typically stall gently apply and hold full up elevator.  Now where most people initially go wrong with this is in not holding full up elevator which will cause the model to drop its nose.

Two very important point to remember.

(1) steer with the rudder not the ailerons. This is probably one of the most challenging things to get your head around initially but this is how you must direct the model.

(2) Use your ailerons as little as possible and only for balance. Remember steering left will mean less airflow over your left wing as it is travelling less distance and as such less lift therefore it will drop. Right aileron will counter this and vice versa when turning right.

Control

A little extra power may be required to keep the nose up but not too much and don’t get too panicked if the model feels a bit wobbly. Most will encounter a little wing rock whilst some will feel a lot more stable than others. Try this a few times trying to stay with it for as long as possible obviously taking into careful consideration the fact that you are approaching the ground at all times.

Another point worth mentioning is that should your model immediately spiral out of control time and time again and does not respond to your immediate inputs it is probably too heavy or simply does not have the control throw for this type of flight. A good model will do this almost effortlessly with next to no wing rock requiring very little control input.

The Harrier

This manouver is really a natural progression from the Elevator and with these 2 omes the basic foundation for 3D flying.

The objective hear is to stop the plane fomr decending whilst maintaning the high angle of attackc as seen with the elevator. Infact you should be looking for a slightly higer Angle of attack than with the Elevator. The result is highly with the model being dragged through the air at around 45 Degrees traveling at an awe inspiring slow speed which simply defies gravity.

This is really the litmest test for how good a model is for 3D. A good model will exibit little to no wing rock and feel very stable something which you will find on all Extreme Flight planes due to the ultra low wing loading amongst other things. The new 88" Yak is easily the best model I have ever seen for this requiring little to no input correction and the highest angle of attack imagineable. You can see this on the following link which shows the Yak performing Harriers both upright and inverted.

Setup

All key point mentioned in the Elevator also apply here however some models require the addition of a particular setup reffered to as "spoilerons". Typically this only applies to out and out Funfly models which have a huge fat wing but it can add stability to models with a normal wing section too and so can be beneficial whilst practising.

"What are Spoilerons"

Put simple when you apply elevator either up or down both ailerons will move in the same direction. You will see both rise when you pull up and both fall when you push down.

See you transmitter manual for settup instructions here looking to set ailerons up on a switch binding them to the elevator. Remember make sure you can turn it off quickly and easily, Some people preffer a sprung switch which literally has to be held down in order to activate it.

Experiment with different amounts of travel starting with small increments and go from there. 5% is often all it takes but i have flown models with 100% travel coupled with the elevator.

Execution

Simply enter the manouver as you would the elevator, bleed of all forward speed and hold in full up elevator. Once settled apply power to the point that the decent of the model stops. Once you hit the right balance the model will very slowly crawl forwards with it's nose at roughly 45 degrees.

Sound simple huh, well the tricky part is in getting the angle of attack right and not letting the plane stand upright. Each model varies slightly but you will quickly get a feel for where it sits best. To achieve this it is necessary to constantly blip the power and work the elevator, typically between half and full deflection.

Important points to remember

(1) The same rules apply as with the Elevator. Use rudder to steer not ailerons, ailerons are for ballance only.

(2) Remember, no matter how good a model you have it will be far more unstable in this attitude than during normal flying and watch out for the wind. If you are comming into wind and you turn to fly up wind you will lose a huge amount of lift. Most of the time it is enough to just add power but be aware.

(3) The final point to mention once you get the hang of it is that wing rock can be symptomatic of CG. The model may harrier but with a slightly forward or Aft setup you may find more stability and less wing rock. Also on this note, by sending regular blasts of air (Blipping the throttle) you will get overall better control of the model and reduce wing rock.

Once you have mastered performing this upright try doing it inverted. All models will experience less wing rock when inverted as the rudder gets direct airflow however, remeber the actual rudder input is reversed and can cause instability. Practice high and do figures of 8 once you get it right this manouver looks amazing.

Prop Hang

Basically as the name dictates you are hanging the model on the thrust generated by the prop. Performing this manouver down on the deck is probably one of the best feelings you will get in RC Model flying, it looks great and really wows the crowd.

Setup

A rearward C of G is always helpful as are big control surfaces. You will also need a good power to weight ratio and if performing this manouver down low a reliable engine. One thing which is always worth spending time on is your throttle setup. Try and get it to be as linear as possible, when the servo is at 90 degrees you should be at exactly half throttle. Also try and use an arm which is similar in length to the arm on the carb this keeps everything on a 1/1 geometry and helps to achieve that linearity. Finally you don't want a linkage with lots of play it should be nice and respensive. Time taken here will really pay off at the filed believe me.

Execution

The first hurdle is getting your entry right, even with the best models out there getting it wrong will mean you will have a fight on your hands, sticks in corners and often simply not enough control authority to get it to stand upright.

There are a few ways to acheive this but lets start with the easiest one first. Fly a slow tight circuit and position the plane where you want it, basically you want an imagineary box where you will attempt to perform the manouver, if you get it wrong go around again. This is actualy great practice for flying generally, position and control, you will soon get it. Remember the closer the easier but be responsible here, it is easy for the model to start travelling towards you or the flight line so allow for this and also give yourself some height to recover from roll outs etc.

So you have the model where you want it, flying slowly away from you preferably into wind. I say slowly because if you are hammering along you will pull up and climb out, essentially what you are looking for is the same kind of speed as you would have when entering an Elevator or Harrier (remember I said these were the bedrock for all 3 manouvers) 

Now hold in full up elevator adding power until the model is upright, at this point back off the power making sure there is enough thrust so that the model does not decend. Again blipping the throttle will help as will a well setup throttle linkage.

Most models require fairly significant input to keep them upright and typically they will want to pull right and forward, therefore most of your input will be left rudder and up elevator.

The other factor is Torque; as the prop spins it will make the aircraft rotate in the opposite direction, to counter this you will need to input right aileron. Some aircraft will require near full deflection at all times to prevent this. Unless of course you want to perform the next move of course.

The Torque Roll

This move is basically a rotating prop hang. As mentioned above the torque from the engine working in one direction will also want to rotate the plane in the oposite direction. Remember Einstiens theory that each and every force has an equal and opposite reaction well this is it. Fortunatley there is a great deal of resistance preventing the rotation of the wings so instead of the 3 or so thousand Revolutions that the prop does each minute we only get a handful, which if you get it right looks great.

The Setup

Pretty much the same as above but I would like to add that Expo on the Rudder has really helped and hindered me on this one. Play around with more and less as it is important for you to be quick with your corrections. I personally find it easier with less rudder Expo. Try your normal setup for 3D and go from there.

Execution

Entry to this manouver is identical to the Prop Hang but as you get the model vertical, rather then adding right aileron you allow the plane to rotate. You should be able to get about a 1/4 of the way before you loose but when the belly of the plane is facing you that is when it gets really tough. Forward is backwards and backwards is forwards. Really the only way to refine this move is practice but the one piece of advice i can give you which will be of big help is steer towards the low wing. So as the model is belly in if the left side drop give left rudder and vica versa. A calm day is also really helpful for this one but ultimately it is a case of practice makes perfect.

The Waterfall